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1. [Suggestion] What buffs I think the HMG should have - in Feedback/Requests [original thread]
Before we can fix the HMG we'll need to buff CCP's Heavy Weapon Empathy skill. But in all seriousness, these are good points. Cone of Fire fix should really, really be in 1.8. I get that it probably couldn't get into 1.7 because of code freeze. ...
- by Vexen Arc - at 2013.12.06 17:19:00
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2. Default FW Option - in Feedback/Requests [original thread]
Currently I believe all Factions are selected by default for new players under the Faction Warfare tab in the Battle Finder. Change the default instead to match the player's choice at character creation. This gives brand new players a sense of b...
- by Vexen Arc - at 2013.12.06 17:07:00
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3. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
One thing I don't see very much of anymore is Officer drops. I would like to see a game mode where the loot that drops is more likely to be Officer equipment. This could be an event week, or it could have a certain probability of spawning every t...
- by Vexen Arc - at 2013.09.05 18:22:00
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4. Request for Economic Damage metric displayed at the end of battle - in Feedback/Requests [original thread]
At one point, the devs stated that it would be easy to change the End of Battle Screen to show whatever data the players wanted. I think this would be a fantastic addition. I would also like to see a line that showed the amount of ISK the battle ...
- by Vexen Arc - at 2013.08.23 21:33:00
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5. Request: Publish Explosive Damage Falloff Curves - in Feedback/Requests [original thread]
There seems to be a general lack of consensus on what the effectiveness of explosive weapon splash damage should be. Here I'm talking primarily about the MD and Forge, but also include all other explosive damage weapons in this discussion. I thin...
- by Vexen Arc - at 2013.08.22 14:41:00
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6. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
I would like to add the District info to the Player List that's seen during the battle (d-pad up). Currently only the System and Planet are displayed, and there's no way to check the district if you're deployed.
- by Vexen Arc - at 2013.03.06 22:29:00
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7. [Request] Put district on player list for easier Eve communication - in Feedback/Requests [original thread]
Currently while you're in battle you can see the System and Planet on which the battle is taking place, but not the district! This has caused some confusion when trying to coordinate OBs with Eve pilots. Let us check the district while we're in b...
- by Vexen Arc - at 2013.02.03 05:12:00
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8. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Sytonis Auran wrote: Isn't denying an enemy tank in and of itself reward? By that I mean a HAV, which is freely allowed to roam and amass kills will help its friendly infantry capture objectives and push the enemy back too their spawn. There...
- by Vexen Arc - at 2012.12.13 21:49:00
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9. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
I would also support adding WP back in for damaging vehicles, not just destroying them. There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team that should be rewar...
- by Vexen Arc - at 2012.12.12 18:33:00
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10. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
Skihids wrote: The issue here is the concept of a player skill requirement for each weapon and vehicle. We all naturally want our tools to be easier to use so we can get more kills, but at the same time we hate it when others use that "noob" we...
- by Vexen Arc - at 2012.12.11 21:09:00
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11. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
Good! We both agree this would make grenades more effective. Now it's just a matter of getting to a comfortable place. How about an option where if you equip grenades instead of your primary/sidearm your HUD displays this info? Pro: you get some b...
- by Vexen Arc - at 2012.12.11 19:54:00
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12. Grenade Path Displayed on HUD - in Feedback/Requests [original thread]
This is the future! Program my suit's HUD to display where my grenade is going to land (and the blast radius) before I release the throw button!
- by Vexen Arc - at 2012.12.11 18:54:00
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13. [REQUEST] Invite from chat directly to a squad - in Feedback/Requests [original thread]
This is such an obvious feature I'm not sure why it hasn't been implemented already. We need to be able to do this from any chat: local OR squad.
- by Vexen Arc - at 2012.11.14 18:43:00
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14. On Dynamic Communication - in Feedback/Requests [original thread]
There used to be a game for the Xbox360 called Chromehounds which had a voice comms mechanic I found introduced a great deal of delicious tension to the multiplayer game. Essentially, the map was "dark" by default, meaning players couldn't communi...
- by Vexen Arc - at 2012.11.06 19:42:00
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15. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
A very thorough post, well done. I'm generally in favor of most of these ideas - really, anything that adds more to the game than pew pew is, imo, A Good Thing (TM). Additionally, I will offer my opinion on voice communications for your considera...
- by Vexen Arc - at 2012.07.09 16:55:00
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16. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Making it trigger-able like a Remote Explosive would allow for some nice ambushes, I think. Then it only operates for some length of time - 5 seconds? - just long enough to give your team an advantage. It would also get around the problem of easi...
- by Vexen Arc - at 2012.07.06 21:39:00
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17. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
Agreed in that it should be destroy-able once deployed. Maybe similar to the Nanohive? The stasis field animates as green on a friendly's HUD, and red on an enemy's HUD?
- by Vexen Arc - at 2012.07.06 17:03:00
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18. [Request] Stasis Webifier Mine - in Feedback/Requests [original thread]
As the subject says. Only affects enemies. Triggered on deployment, effect lasts for a set duration. -50% movement and turning speed. Anti-personnel and A/V variants. Eh?
- by Vexen Arc - at 2012.07.06 16:47:00
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